#ifndef EXPLOSION_H
#define EXPLOSION_H

#include "GameObject.h"
#include "Sprite.h"

class Explosion : public GameObject{
public:
	Explosion(ID2D1Bitmap *tex);
	~Explosion();

	void Render(ID2D1HwndRenderTarget* render);
	void Update(long elapsedTime);

private:
	Sprite	*explosionSprite;
	ID2D1Bitmap	*tex;
	FLOAT	speed;
	FLOAT	angle;

};
#endif